Following a process
Rapid XP quickly turns ideas into reality. Using a Lean UX and Agile approach we iteratively create prototypes that are turned out as fast as possible to test market assumptions early on. Building experiences that real users validate, ensures a user-centred approach. Our design experts make sure your digital experience solves a genuine problem for its target users and has inherent business value.
The key is that we enable you to have a look at the end state without needing to engineer a single line of code. By removing all ambiguity and dialling up the design fidelity in a compressed period of time you can minimise waste, maximise value and work out when you might need to pivot. We follow this process
1. Problem statement
The process of building a product must start with the problem you are trying to solve. It should clearly articulate what a business/user wants to achieve through the use of the new feature, function or application that is being built.
2. Design workshop
The design workshop is a user-focused session that enables the sharing of ideas. It is a sketching session that gets participants thinking in terms of pain points, workflow, engagement, collaboration, inclusion and innovation. Best outcomes are achieved by running a workshop per problem statement.
3. Low-fi wireframes
Sketched ideas and solutions are consolidated into a set of wireframes that are indented to capture a products potential MVP. All ideas are combined and synergized with known triggers and patterns to develop a user journey.
4. Validation session one
With the same participants as the original design workshop. This validation session is for stakeholders to give feedback on the direction of the product being designed. The wireframes are reviewed with the participants confirming previous ideas have been correctly interpreted.
5. Hi-fi wireframes
Now it’s time to breath life into the solution that has been imagined! This is a UI design mini-sprint where designers are given the opportunity to visualise what the experience can look like. Nothing is in concrete even after this exercise is completed.
6. Validation session two
This session is run in the exact format of the first session. The key difference is that we are using participants to validate the product using high fidelity designs as the main visual artefact instead of the previously produced wireframes.
7. Prototype build
We will use a visual product to turn the creative designs from the previous step into a clickable prototype that works on the target device.
8. Product showcase
We finally get all participants to join in again as we unveil the prototype which demonstrates the product or set of new features and functions that have been designed.